Global Notify

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Global Notify

Global Notify is a complete in-game notification and DrawText HUD for FiveM roleplay servers. It is designed for staff who want every toast and interaction prompt in a single Global look, and for players who need to read a message at a glance: centered alerts, key badges, help text, a HUD logo, and a clean fallback when another script leaves the interface stuck.

Installation is fast. Drop the resource in, ensure it after your framework, and toasts start flowing. QBCore and Qbox hook themselves. ESX, ox_core, and ox_lib connect through the same exports and events. No SQL. No extra menus. Config stays open.

Main Features

Centered toasts. A Global-style NUI in the top center of the screen. Caption, message, accent color, and a progress bar that drains with the duration. Types: success, error, warning, primary, and info. Title can be custom or the default for that type.

**Queue and dedupe.** One toast on screen by default, more if you raise the limit. Extra messages wait in a short queue. The same text in a tight loop is ignored, so a buggy script cannot flood the HUD.

DrawText with a key. Interaction prompts sit at the bottom with a key badge and the action in Global typography. `[E] Open the door`. `{G} Inventory`. Native GTA help (`~INPUT_CONTEXT~`) is parsed into a real key: E, F, G, Shift, and the rest of the common controls.

Help that cleans itself. Scripts that call help every frame (the old GTA native pattern) stay visible only while they refresh. Stop calling it and the prompt hides on its own. Several helps can stack, with a cap you set.

Public API. On QBCore and Qbox, `QBCore.Functions.Notify` is replaced automatically. Other frameworks and custom scripts call `exports['global_notify']:Notify(...)` or the `global_notify:client:*` events. DrawText, ChangeText, HideText, help create/update/remove, and KeyPressed are all exported.

Fix command. `/fixe` wipes toasts, DrawText, and leftover ox_lib TextUI so a frozen prompt does not stay on screen after a restart or a bad script.

**Open config.** Duration, how many toasts, how many DrawTexts, help timeout, and dedupe window live in `config.lua`. Test commands live in `config.commands.lua`. Both are outside escrow.

Why Global Notify?

The player flow is short: a toast appears, they read it, it leaves. A prompt shows the key and the action. No extra chat spam, no native GTA help boxes, no mismatch between one script’s notify and another’s DrawText.

A single HUD covers what is usually split between okokNotify, a DrawText resource, and leftover `BeginTextCommandDisplayHelp` calls.

Compatible with QBCore, Qbox, ESX, and ox_core.

Notify API: string or table (`text`, `caption`, `type`, `length`, `icon`).

Events: `global_notify:client:*`.

Languages of the HUD captions: Spanish defaults in the NUI, with types that any locale can feed as a custom title.

Config remains open so you can change duration, stack size, and test commands without touching escrow.

Includes a HUD logo with a glow while a toast is visible, and sounds aligned with the rest of the Global suite.

Global Notify is the all-in-one in-game notify and DrawText HUD for serious servers: Global NUI, key badges, auto-hide help, a public `global_notify` API, and a one-command HUD reset.

QBCore, Qbox, ESX, ox_core

Plug and play. In-game HUD. DrawText. Support.

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